landlordC/op.c
2025-05-12 18:59:34 +08:00

577 lines
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#include<stdio.h>
#include<stdlib.h>
#include"head.h"
#include<string.h>
#include <stdbool.h>
static int type_buffer();
static char point[]={'0','3','4','5','6','7','8','9','X','J','Q','K','A','2','w','W'};
static char *farr[]={"方片","梅花","红桃","黑桃"};
static char* type_arr[]={"弃权","单张","对子","王炸","骷髅","骷髅单","炸弹","骷髅对","炸带单","顺子","炸带一对","飞机不带","连对","飞机单","飞机带对"};
static char* sta_arr[2]={"农民","地主"};
static players player[3];//玩家
static games game;
/* 洗牌堆 */
static deck* deck_init(){
int i,j;
srand(time(0));
deck *p_deck=(deck*)malloc(sizeof(deck));
if(!p_deck){
printf("分配内存失败\n");
return NULL;
}
for(i=1;i<=54;i++){
p_deck->arr[i]=rand()%54;
for(j=1;j<i;j++){
if(p_deck->arr[i]==p_deck->arr[j]){
i--;
break;
}
}
}
p_deck->top=54;
return p_deck;
}
/* 初始化玩家(洗牌id身份 手牌,总数) */
static void player_init(){
int i,j;
for(j=0;j<3;j++){
for(i=1;i<=20;i++){
player[j].handcard[i].number=100;
player[j].handcard[i].level =0;
}
}
deck *p=deck_init();
if(!p){
printf("没有牌堆\n");
return ;
}
int which=0;
which=rand()%3;
game.who=which;
for(i=0;i<3;i++){
player[i].id=i;
if(i==which){//地主
player[i].status=1;
for(j=1;j<=20;j++){
player[i].handcard[j].number=p->arr[(p->top)--];
}
player[i].size=20;
}
else{//农民
player[i].status=0;
for(j=1;j<=17;j++){
player[i].handcard[j].number=p->arr[(p->top)--];
}
player[i].size=17;
}
}
free(p);
p=NULL;
}
/* 手牌信息补完 */
static void handcard_init(){
int i,j;
for(i=0;i<3;i++){
for(j=1;j<=20;j++){
int number=player[i].handcard[j].number;
int *p_level=&(player[i].handcard[j].level);
char **pp_flower=&(player[i].handcard[j].flower);
char *p_point=&(player[i].handcard[j].point);
if(number>=0&&number<=51){
*p_level=number/4+1;
*p_point=point[number/4+1];
*pp_flower=farr[number%4];
}
else if(number==52){
*p_level=14;
*p_point='w';
*pp_flower="小王";
}
else if(number==53){
*p_level=15;
*p_point='W';
*pp_flower="大王";
}
else {
*p_level=0;
*p_point=' ';
*pp_flower=" ";
}
}
}
}
/* 打印当前玩家手牌 */
void print(){
int i,j;
for(i=0;i<3;i++){
if (i!=game.who) continue;
for(j=1;j<=player[i].size;j++){
//printf("======");
if(player[i].handcard[j].number == 100){
printf(" ");
}
else {
char *p_tmp=player[i].handcard[j].flower;
printf("%s ",p_tmp);
}
}
printf("\n");
for(j=1;j<=player[i].size;j++){
if(player[i].handcard[j].number == 100){
printf(" ");
}
else {
printf(" %c ",player[i].handcard[j].point);
}
}
}
printf("\n");
for(j=1;j<=player[game.who].size;j++){
if(! (j>9))
printf("(%d) ",j);
else
printf("(%d) ",j);
}
printf("\n");
}
/* 游戏初始化 */
void game_init(){
game.count=2;//弃权次数
player_init();//洗牌 发牌
handcard_init();//手牌信息补完
}
int fcmp(const void *pa,const void *pb){//升序
return *(int*)pa-*(int*)pb;
}
static void rehandcard_sort(players *p_player,int* p_number){//真正的排序函数
int *base=p_number;
size_t nmemb=p_player->size;
size_t size= sizeof(card);
qsort(base,20,size,fcmp);
}
void handcard_sort(){//外壳排序函数
rehandcard_sort(&player[0],&(player->handcard[1].number));
rehandcard_sort(&player[1],&((player+1)->handcard[1].number));
rehandcard_sort(&player[2],&((player+2)->handcard[1].number));
}
/* 询问是否出牌 */
static int require(){ //1表示出牌 0表示弃权
if(game.type == 3 ){
if(game.count != 2){
printf("要不起!\n");
return 0;
}
else
return 1;
}
if(game.count !=2){
printf("出牌吗?(y表示出牌n弃权):");
char choice;
scanf("%c",&choice);
scanf("%*[^\n]");
scanf("%*c");
if(choice == 'n' || choice == 'N'){
return 0;
}
else return 1;
} else {
printf("继续出牌\n");
return 1;
}
}
buffers buffer={0};//出牌缓冲区
/* 清空出牌缓冲区 */
static void reset(){
int a;
for(a=0;a<16;a++) buffer.arr[a]=0;
for(a=0;a<20;a++) buffer.brr[a]=0;
buffer.sum=0;
}
/* 放牌进入缓冲区 */
static void buffer_put(){
char intput[40]={0};//把字符串转换为数字
int brr[20]={0};
int i=0;
int j;
int sum;
int flag=0;
while(1){
reset();
sig:
printf("请输入要放的牌...:");
fgets(intput,40,stdin);
if(strlen(intput)==39&&intput[38]!='\n'){
scanf("%*[^\n]");
scanf("%*c");
}
for(j=0,i=0,sum=0;i<strlen(intput);i++){//记录出牌下标
if(intput[i]>='0'&&intput[i]<='9'){
sum=sum*10+(intput[i]-'0');
flag=1;
}
else {
if(flag)
brr[j] = sum;
sum=0;
j++;
flag=0;
}
}
int k;
printf("要出: ");
for(k=0;brr[k];k++) printf("%d ",brr[k]);
printf("号牌\n");
int who = game.who;
players* p_player=&(player[who]);
int index;
for(i=0;brr[i];i++){//记录出的牌是什么
index=brr[i];
if(index>(p_player->size) || index<=0 ){//输入的字符串范围有误
printf("输入内容超出范围,重新输入\n");
goto sig;
}
else{
int level=p_player->handcard[index].level;
++(buffer.arr[level]);
buffer.brr[i] =brr[i];
}
}
for(i=1;i<=15;i++) buffer.sum+=buffer.arr[i];//记录出了多少张牌
char aff= 'N';
int type = type_buffer();
if(type != -1)
printf("要出的类型是:%s\n\n",type_arr[type]);
else {
printf("不存在此类型的牌\n\n");
reset();
return;
}
printf("确定要这样出吗?(确定输入y,否则按其它)");
scanf("%c",&aff);
scanf("%*[^\n]");
scanf("%*c");
if(aff == 'y' || aff =='Y') break;
}
}
static void turnstart(){
char u;
printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n==============================================================小浩斗地主======================================================\n\n\n\n\n");
printf("轮到下一家");
scanf("%c",&u);
int i;
printf("\n\n\n\n\n\n\n牌面张数为%d张\n",game.sum);
printf("牌面类型为: %s%c\n",type_arr[game.type],point[game.level]);
printf("=============================================================%s的回合==========================================================\n\n",sta_arr[player[game.who].status]);
printf("现在轮到玩家%d",game.who+1);
printf(" 玩家1(%s)手牌%d ",sta_arr[player[0].status],player[0].size);if(game.who==0) printf("<=====\n");else printf("\n");
printf(" 玩家2(%s)手牌%d ",sta_arr[player[1].status],player[1].size);if(game.who == 1) printf("<=====\n"); else printf("\n");
printf(" 玩家3(%s)手牌%d ",sta_arr[player[2].status],player[2].size);if(game.who == 2) printf("<=====\n"); else printf("\n");
}
/* 判断是否连续 */
static int continuum(int num,int total){
int i,count=0;
int flag=0;//有值则标记为1
int sig=0;//从 有到无 改标记为1
for(i=1;i<=15;i++){
if(buffer.arr[i]==num){
if(sig) return 0;//非连续
count++;
if(count==total) return 1;//连续
flag=1;
}else {
if (flag) sig=1;
}
}
}
static bool if_repeat_card(int *arr, int totalCount) {
int i, j;
for (i=0;arr[i]!=0 && i+1<totalCount;i++) {
for (j=i+1; arr[j]!=0; j++) {
if (arr[i]==arr[j]) {
return true;
}
}
}
return false;
}
/* 获取缓冲区牌类类型 */
static int type_buffer(){
if (if_repeat_card(buffer.brr, sizeof(buffer.brr)) == true) {
return -1;
}
int i, one=0,pair=0,triple=0,quattuor=0,zero=0;
for(i=1;i<=15;i++){//统计单张,对子,三同,四同各有多少
if(buffer.arr[i] == 1)
one++;
else if(buffer.arr[i] == 2)
pair ++;
else if(buffer.arr[i] == 3)
triple ++;
else if(buffer.arr[i] == 4)
quattuor ++;
else zero++;
}
//printf("单%d 对%d 三%d 四%d 零%d,sum%d===\n",one,pair,triple,quattuor,zero,buffer.sum);
if(!(buffer.sum)){
return -1;//非法
}
else if(buffer.sum<=5){//1~5
if(one == 1 && !pair && !triple && !quattuor)//单张
return 1;
else if(pair == 1 && !one && !triple && !quattuor)//对子
return 2;
else if(one == 2 &&buffer.arr[14]&&buffer.arr[15])//王炸
return 3;
else if(triple == 1 && !one && !pair && !quattuor) //骷髅
return 4;
else if(one ==1 && !pair && triple == 1 && !quattuor )//骷髅单
return 5;
else if(!one && !pair && !triple && quattuor == 1)//炸
return 6;
else if(!one && pair == 1 && triple == 1 && !quattuor)//骷髅对
return 7;
else if(one == 1 && !pair && !triple && !quattuor){//炸带单
return 8;
}
else if(!pair && !triple && !quattuor && (!buffer.arr[14] && !buffer.arr[15])&& buffer.sum == 5){//顺子
if( continuum(1,one))//所有1连续
return 9;
else {
return -1;
}
}
else return -1;
}
else if(buffer.sum>=6){
if((!one) && (pair == 1) && (!triple) && (quattuor == 1) )//炸带对
return 10;
else if(!one && !pair && !quattuor){//只有2个以上个三张相同 飞机不带
if(continuum(3,triple))//所有3连续
return 11;
else return -1;
}
else if(!one && !triple && !quattuor){//连对
if(continuum(2,pair))
return 12;
else return -1;
}
else if(buffer.sum == 4*triple){//飞机单
if(continuum(3,triple))
return 13;
else return -1;
}
else if((buffer.sum == 5*triple) && (triple == pair)){//飞机对
if(continuum(3,triple))
return 14;
else return -1;
}
else if(!pair && !triple && !quattuor &&(!buffer.arr[14] && !buffer.arr[15])){
if(continuum(1,one))
return 9;
else return -1;
}
else return -1;
}
}
/* 最大下标 */
static int maxindex(int count){
int i;
for (i=15;i>=1;i--){
if(buffer.arr[i] == count) return i;
}
}
/* 获取缓冲区牌类等级 */
static int level_buffer(int type){
switch(type){
case 1:
return maxindex(1);
break;
case 2:
return maxindex(2);
break;
case 3:
return 15;
break;
case 4:
return maxindex(3);
break;
case 5:
return maxindex(3);
break;
case 6:
return maxindex(4);
break;
case 7:
return maxindex(3);
break;
case 8:
return maxindex(4);
break;
case 9:
return maxindex(1);
break;
case 10:
return maxindex(4);
break;
case 11:
return maxindex(3);
break;
case 12:
return maxindex(2);
break;
case 13:
return maxindex(3);
break;
case 14:
return maxindex(3);
break;
}
}
/* 消减手牌 */
static void annealation(){
int i=1;
int j=0;
int who=game.who;
for(i = 1,j=0;buffer.brr[j];i++,j++){
int index = buffer.brr[j];
player[who].handcard[index].number = 100;
player[who].size = player[who].size - 1;
}
game.sum=buffer.sum;
game.count=0;
handcard_sort();
//printf("出牌成功\n");
}
/* 回合进行中 */ //这个模块有很大的修改空间 例如return 改为break...
void turning(){
turnstart(); /* 开始阶段 */
handcard_sort();
print();
int level= 0;
while(1){
if(!require()){
printf("\n\n\n\n\n\n\n\n不要\n");
game.count++;
if(game.count == 2){
game.type=0;
game.level=0;
game.sum=0;
}
return ; /* 开始阶段 */
}
buffer_put(); /* 出牌阶段在这函数判断是否弃权比较好 */
int type = type_buffer();
int level=level_buffer(type);
if(type == -1){
printf("牌类非法!-----\n");
continue;
}
if(type == 3){//王炸
printf("\n\n\n\n\n王炸!!\n");
annealation();
game.type=3;
game.level=MAXLEVEL;
return ;
}
else if(type == 6){//炸弹
if(game.type != 6){
printf("\n\n\n\n炸弹\n");
annealation();
game.type = 6;
game.level = level_buffer(type);
return;
}
else {
if(level > game.level){
printf("\n\n\n\n\n压死\n");
annealation();//消减手牌
game.type = 6;
game.level = level;
return;
}
else if(level < game.level||level == game.level){
printf("牌的等级不够大\n");
continue;
}
}
}
else if(game.count == 2 ){//两家弃权
annealation();
game.type = type;
game.level = level;
return ;
}
else {//除了炸弹 两家弃权 王炸 非法 以外的合理牌类
if(type != game.type){ //不对应
printf("类型不对应\n");
continue;
}
else { //对应
if(buffer.sum != game.sum){
printf("数量不对应\n");
continue;
}
if(level < game.level|| level==game.level){
printf("牌的等级不够大\n");
continue;
}
else if(level > game.level){
printf("\n\n\n\n\n压死\n");
annealation();
game.type = type;
game.level = level;
return ;
}
}
}
}
}
/* 0 1 2 3判断是否是谁胜利 0表示没有 1表示玩家一 */
int win(){
int now = game.who;
if(!player[now].size)
return now;
else return 0;
}
/* 切换当前玩家为下家 */
void turn_switch(){
int who = game.who;
who++;
game.who = who%3;
}