577 lines
17 KiB
C
577 lines
17 KiB
C
#include<stdio.h>
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#include<stdlib.h>
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#include"head.h"
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#include<string.h>
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#include <stdbool.h>
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static int type_buffer();
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static char point[]={'0','3','4','5','6','7','8','9','X','J','Q','K','A','2','w','W'};
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static char *farr[]={"方片","梅花","红桃","黑桃"};
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static char* type_arr[]={"弃权","单张","对子","王炸","骷髅","骷髅单","炸弹","骷髅对","炸带单","顺子","炸带一对","飞机不带","连对","飞机单","飞机带对"};
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static char* sta_arr[2]={"农民","地主"};
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static players player[3];//玩家
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static games game;
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/* 洗牌堆 */
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static deck* deck_init(){
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int i,j;
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srand(time(0));
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deck *p_deck=(deck*)malloc(sizeof(deck));
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if(!p_deck){
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printf("分配内存失败\n");
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return NULL;
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}
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for(i=1;i<=54;i++){
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p_deck->arr[i]=rand()%54;
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for(j=1;j<i;j++){
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if(p_deck->arr[i]==p_deck->arr[j]){
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i--;
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break;
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}
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}
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}
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p_deck->top=54;
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return p_deck;
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}
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/* 初始化玩家(洗牌,id,身份 手牌,总数) */
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static void player_init(){
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int i,j;
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for(j=0;j<3;j++){
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for(i=1;i<=20;i++){
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player[j].handcard[i].number=100;
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player[j].handcard[i].level =0;
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}
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}
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deck *p=deck_init();
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if(!p){
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printf("没有牌堆\n");
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return ;
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}
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int which=0;
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which=rand()%3;
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game.who=which;
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for(i=0;i<3;i++){
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player[i].id=i;
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if(i==which){//地主
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player[i].status=1;
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for(j=1;j<=20;j++){
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player[i].handcard[j].number=p->arr[(p->top)--];
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}
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player[i].size=20;
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}
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else{//农民
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player[i].status=0;
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for(j=1;j<=17;j++){
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player[i].handcard[j].number=p->arr[(p->top)--];
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}
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player[i].size=17;
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}
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}
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free(p);
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p=NULL;
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}
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/* 手牌信息补完 */
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static void handcard_init(){
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int i,j;
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for(i=0;i<3;i++){
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for(j=1;j<=20;j++){
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int number=player[i].handcard[j].number;
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int *p_level=&(player[i].handcard[j].level);
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char **pp_flower=&(player[i].handcard[j].flower);
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char *p_point=&(player[i].handcard[j].point);
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if(number>=0&&number<=51){
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*p_level=number/4+1;
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*p_point=point[number/4+1];
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*pp_flower=farr[number%4];
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}
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else if(number==52){
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*p_level=14;
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*p_point='w';
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*pp_flower="小王";
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}
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else if(number==53){
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*p_level=15;
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*p_point='W';
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*pp_flower="大王";
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}
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else {
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*p_level=0;
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*p_point=' ';
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*pp_flower=" ";
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}
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}
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}
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}
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/* 打印当前玩家手牌 */
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void print(){
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int i,j;
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for(i=0;i<3;i++){
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if (i!=game.who) continue;
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for(j=1;j<=player[i].size;j++){
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//printf("======");
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if(player[i].handcard[j].number == 100){
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printf(" ");
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}
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else {
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char *p_tmp=player[i].handcard[j].flower;
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printf("%s ",p_tmp);
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}
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}
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printf("\n");
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for(j=1;j<=player[i].size;j++){
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if(player[i].handcard[j].number == 100){
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printf(" ");
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}
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else {
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printf(" %c ",player[i].handcard[j].point);
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}
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}
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}
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printf("\n");
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for(j=1;j<=player[game.who].size;j++){
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if(! (j>9))
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printf("(%d) ",j);
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else
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printf("(%d) ",j);
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}
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printf("\n");
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}
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/* 游戏初始化 */
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void game_init(){
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game.count=2;//弃权次数
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player_init();//洗牌 发牌
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handcard_init();//手牌信息补完
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}
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int fcmp(const void *pa,const void *pb){//升序
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return *(int*)pa-*(int*)pb;
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}
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static void rehandcard_sort(players *p_player,int* p_number){//真正的排序函数
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int *base=p_number;
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size_t nmemb=p_player->size;
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size_t size= sizeof(card);
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qsort(base,20,size,fcmp);
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}
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void handcard_sort(){//外壳排序函数
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rehandcard_sort(&player[0],&(player->handcard[1].number));
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rehandcard_sort(&player[1],&((player+1)->handcard[1].number));
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rehandcard_sort(&player[2],&((player+2)->handcard[1].number));
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}
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/* 询问是否出牌 */
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static int require(){ //1表示出牌 0表示弃权
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if(game.type == 3 ){
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if(game.count != 2){
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printf("要不起!\n");
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return 0;
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}
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else
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return 1;
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}
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if(game.count !=2){
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printf("出牌吗?(y表示出牌,n弃权):");
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char choice;
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scanf("%c",&choice);
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scanf("%*[^\n]");
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scanf("%*c");
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if(choice == 'n' || choice == 'N'){
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return 0;
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}
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else return 1;
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} else {
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printf("继续出牌\n");
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return 1;
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}
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}
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buffers buffer={0};//出牌缓冲区
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/* 清空出牌缓冲区 */
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static void reset(){
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int a;
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for(a=0;a<16;a++) buffer.arr[a]=0;
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for(a=0;a<20;a++) buffer.brr[a]=0;
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buffer.sum=0;
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}
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/* 放牌进入缓冲区 */
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static void buffer_put(){
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char intput[40]={0};//把字符串转换为数字
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int brr[20]={0};
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int i=0;
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int j;
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int sum;
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int flag=0;
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while(1){
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reset();
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sig:
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printf("请输入要放的牌...:");
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fgets(intput,40,stdin);
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if(strlen(intput)==39&&intput[38]!='\n'){
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scanf("%*[^\n]");
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scanf("%*c");
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}
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for(j=0,i=0,sum=0;i<strlen(intput);i++){//记录出牌下标
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if(intput[i]>='0'&&intput[i]<='9'){
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sum=sum*10+(intput[i]-'0');
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flag=1;
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}
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else {
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if(flag)
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brr[j] = sum;
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sum=0;
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j++;
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flag=0;
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}
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}
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int k;
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printf("要出: ");
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for(k=0;brr[k];k++) printf("%d ",brr[k]);
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printf("号牌\n");
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int who = game.who;
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players* p_player=&(player[who]);
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int index;
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for(i=0;brr[i];i++){//记录出的牌是什么
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index=brr[i];
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if(index>(p_player->size) || index<=0 ){//输入的字符串范围有误
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printf("输入内容超出范围,重新输入\n");
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goto sig;
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}
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else{
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int level=p_player->handcard[index].level;
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++(buffer.arr[level]);
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buffer.brr[i] =brr[i];
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}
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}
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for(i=1;i<=15;i++) buffer.sum+=buffer.arr[i];//记录出了多少张牌
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char aff= 'N';
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int type = type_buffer();
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if(type != -1)
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printf("要出的类型是:%s\n\n",type_arr[type]);
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else {
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printf("不存在此类型的牌\n\n");
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reset();
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return;
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}
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printf("确定要这样出吗?(确定输入y,否则按其它)");
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scanf("%c",&aff);
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scanf("%*[^\n]");
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scanf("%*c");
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if(aff == 'y' || aff =='Y') break;
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}
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}
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static void turnstart(){
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char u;
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printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n==============================================================小浩斗地主======================================================\n\n\n\n\n");
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printf("轮到下一家");
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scanf("%c",&u);
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int i;
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printf("\n\n\n\n\n\n\n牌面张数为%d张\n",game.sum);
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printf("牌面类型为: %s%c\n",type_arr[game.type],point[game.level]);
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printf("=============================================================%s的回合==========================================================\n\n",sta_arr[player[game.who].status]);
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printf("现在轮到玩家%d",game.who+1);
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printf(" 玩家1(%s)手牌%d ",sta_arr[player[0].status],player[0].size);if(game.who==0) printf("<=====\n");else printf("\n");
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printf(" 玩家2(%s)手牌%d ",sta_arr[player[1].status],player[1].size);if(game.who == 1) printf("<=====\n"); else printf("\n");
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printf(" 玩家3(%s)手牌%d ",sta_arr[player[2].status],player[2].size);if(game.who == 2) printf("<=====\n"); else printf("\n");
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}
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/* 判断是否连续 */
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static int continuum(int num,int total){
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int i,count=0;
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int flag=0;//有值则标记为1
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int sig=0;//从 有到无 改标记为1
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for(i=1;i<=15;i++){
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if(buffer.arr[i]==num){
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if(sig) return 0;//非连续
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count++;
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if(count==total) return 1;//连续
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flag=1;
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}else {
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if (flag) sig=1;
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}
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}
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}
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static bool if_repeat_card(int *arr, int totalCount) {
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int i, j;
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for (i=0;arr[i]!=0 && i+1<totalCount;i++) {
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for (j=i+1; arr[j]!=0; j++) {
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if (arr[i]==arr[j]) {
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return true;
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}
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}
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}
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return false;
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}
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/* 获取缓冲区牌类类型 */
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static int type_buffer(){
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if (if_repeat_card(buffer.brr, sizeof(buffer.brr)) == true) {
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return -1;
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}
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int i, one=0,pair=0,triple=0,quattuor=0,zero=0;
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for(i=1;i<=15;i++){//统计单张,对子,三同,四同各有多少
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if(buffer.arr[i] == 1)
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one++;
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else if(buffer.arr[i] == 2)
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pair ++;
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else if(buffer.arr[i] == 3)
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triple ++;
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else if(buffer.arr[i] == 4)
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quattuor ++;
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else zero++;
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}
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//printf("单%d 对%d 三%d 四%d 零%d,sum%d===\n",one,pair,triple,quattuor,zero,buffer.sum);
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if(!(buffer.sum)){
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return -1;//非法
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}
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else if(buffer.sum<=5){//1~5
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if(one == 1 && !pair && !triple && !quattuor)//单张
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return 1;
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else if(pair == 1 && !one && !triple && !quattuor)//对子
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return 2;
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else if(one == 2 &&buffer.arr[14]&&buffer.arr[15])//王炸
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return 3;
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else if(triple == 1 && !one && !pair && !quattuor) //骷髅
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return 4;
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else if(one ==1 && !pair && triple == 1 && !quattuor )//骷髅单
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return 5;
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else if(!one && !pair && !triple && quattuor == 1)//炸
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return 6;
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else if(!one && pair == 1 && triple == 1 && !quattuor)//骷髅对
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return 7;
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else if(one == 1 && !pair && !triple && !quattuor){//炸带单
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return 8;
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}
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else if(!pair && !triple && !quattuor && (!buffer.arr[14] && !buffer.arr[15])&& buffer.sum == 5){//顺子
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if( continuum(1,one))//所有1连续
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return 9;
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else {
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return -1;
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}
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}
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else return -1;
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}
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else if(buffer.sum>=6){
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if((!one) && (pair == 1) && (!triple) && (quattuor == 1) )//炸带对
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return 10;
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else if(!one && !pair && !quattuor){//只有2个以上个三张相同 飞机不带
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if(continuum(3,triple))//所有3连续
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return 11;
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else return -1;
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}
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else if(!one && !triple && !quattuor){//连对
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if(continuum(2,pair))
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return 12;
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else return -1;
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}
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else if(buffer.sum == 4*triple){//飞机单
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if(continuum(3,triple))
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return 13;
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else return -1;
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}
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else if((buffer.sum == 5*triple) && (triple == pair)){//飞机对
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if(continuum(3,triple))
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return 14;
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else return -1;
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}
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else if(!pair && !triple && !quattuor &&(!buffer.arr[14] && !buffer.arr[15])){
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if(continuum(1,one))
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return 9;
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else return -1;
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}
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else return -1;
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}
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}
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/* 最大下标 */
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static int maxindex(int count){
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int i;
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for (i=15;i>=1;i--){
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if(buffer.arr[i] == count) return i;
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}
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}
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/* 获取缓冲区牌类等级 */
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static int level_buffer(int type){
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switch(type){
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case 1:
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return maxindex(1);
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break;
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case 2:
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return maxindex(2);
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break;
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case 3:
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return 15;
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break;
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case 4:
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return maxindex(3);
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break;
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case 5:
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return maxindex(3);
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break;
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case 6:
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return maxindex(4);
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break;
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case 7:
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return maxindex(3);
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break;
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case 8:
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return maxindex(4);
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break;
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case 9:
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return maxindex(1);
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break;
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case 10:
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return maxindex(4);
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break;
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case 11:
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return maxindex(3);
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break;
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case 12:
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return maxindex(2);
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break;
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case 13:
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return maxindex(3);
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break;
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case 14:
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return maxindex(3);
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break;
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}
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}
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/* 消减手牌 */
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static void annealation(){
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int i=1;
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int j=0;
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int who=game.who;
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for(i = 1,j=0;buffer.brr[j];i++,j++){
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int index = buffer.brr[j];
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player[who].handcard[index].number = 100;
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player[who].size = player[who].size - 1;
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}
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game.sum=buffer.sum;
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game.count=0;
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handcard_sort();
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//printf("出牌成功\n");
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}
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/* 回合进行中 */ //这个模块有很大的修改空间 例如return 改为break...
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void turning(){
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turnstart(); /* 开始阶段 */
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handcard_sort();
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print();
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int level= 0;
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while(1){
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if(!require()){
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printf("\n\n\n\n\n\n\n\n不要\n");
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game.count++;
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if(game.count == 2){
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game.type=0;
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game.level=0;
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game.sum=0;
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}
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return ; /* 开始阶段 */
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}
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buffer_put(); /* 出牌阶段在这函数判断是否弃权比较好 */
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int type = type_buffer();
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int level=level_buffer(type);
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if(type == -1){
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printf("牌类非法!-----\n");
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continue;
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}
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if(type == 3){//王炸
|
||
printf("\n\n\n\n\n王炸!!\n");
|
||
annealation();
|
||
game.type=3;
|
||
game.level=MAXLEVEL;
|
||
return ;
|
||
}
|
||
else if(type == 6){//炸弹
|
||
if(game.type != 6){
|
||
printf("\n\n\n\n炸弹\n");
|
||
annealation();
|
||
game.type = 6;
|
||
game.level = level_buffer(type);
|
||
return;
|
||
}
|
||
else {
|
||
if(level > game.level){
|
||
printf("\n\n\n\n\n压死\n");
|
||
annealation();//消减手牌
|
||
game.type = 6;
|
||
game.level = level;
|
||
return;
|
||
}
|
||
else if(level < game.level||level == game.level){
|
||
printf("牌的等级不够大\n");
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
else if(game.count == 2 ){//两家弃权
|
||
annealation();
|
||
game.type = type;
|
||
game.level = level;
|
||
return ;
|
||
}
|
||
else {//除了炸弹 两家弃权 王炸 非法 以外的合理牌类
|
||
if(type != game.type){ //不对应
|
||
printf("类型不对应\n");
|
||
continue;
|
||
}
|
||
else { //对应
|
||
if(buffer.sum != game.sum){
|
||
printf("数量不对应\n");
|
||
continue;
|
||
}
|
||
if(level < game.level|| level==game.level){
|
||
printf("牌的等级不够大\n");
|
||
continue;
|
||
}
|
||
else if(level > game.level){
|
||
printf("\n\n\n\n\n压死\n");
|
||
annealation();
|
||
game.type = type;
|
||
game.level = level;
|
||
return ;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 0 1 2 3判断是否是谁胜利 0表示没有 1表示玩家一 */
|
||
int win(){
|
||
int now = game.who;
|
||
if(!player[now].size)
|
||
return now;
|
||
else return 0;
|
||
}
|
||
|
||
/* 切换当前玩家为下家 */
|
||
void turn_switch(){
|
||
int who = game.who;
|
||
who++;
|
||
game.who = who%3;
|
||
}
|